![]() Unlike the two main games, the DLC stories are strictly optional. A new DLC story is added, which is supposed to expand on the first game’s story in particular. Yet, if given moments and full environments similar to the two other games could’ve made her story and how it applies to the overall Layers of Fear story could’ve been more impactful than what was implemented here. ![]() The decisions made to improve her writing led to horrific moments. She’s desperate to create what she wants to create. Unlike the painter and actor, the writer isn’t nearly as cocky. But, numerous times, it felt like it was just a missed opportunity to spin this writer out to be her own game. That isn’t to say that the new narrative isn’t scary. If these segments where you control the writer weren’t included, and you had a new voiceover during the two games’ playthroughs, it would add just as much substance to the overarching narrative they tried to go with. You’re just experiencing a spooky story that feels tacked on to the previous two games. Even then, there are no chase sequences, there are no puzzles. It’s just a setting where you get kicked out to learn more about this new character. While these do add some interesting story elements, it’s a real shame that this genuinely scary location cannot be explored in full. If you’ve played the first two games before, there is next to nothing new for you, except for the new writer sequences. Even for those who may be experiencing these puzzles for the first time, you may be surprised about the simplicity of those puzzles, particularly when compared to other horror games under the Bloober Team umbrella. Their not doing so feels like a missed opportunity. This remake, and the addition of new features, could’ve been a chance to revamp these puzzles. If you pay attention enough, you’ll probably not even realize you just got through a puzzle room. The thing is, they are surprisingly simple. There are also puzzles scattered throughout both major experiences. In a way, this basically removes or severely dampens an already minimal threat in the experience. In a new addition, you’re given a flashlight that can stun the enemy for a short amount of time. You just had to juke the monster that somehow always knew where you were and run away. Previously, you had no real way to defend yourself. They always walk slightly faster than your character. There are monsters that occasionally appear to chase you… slowly. But nothing feels dangerous or even remotely like a threat. As they dive deeper and deeper into why their lives are in ruins because of their passions, more horrors pop up. The rooms evolve as you discover new items digging up deep fears of the character you’re playing as. It’s like experiencing a more vivid haunted house. ![]() You open doors, interact with objects, read notes, and walk through horrific settings as they unfold. While the stories of the first two games haven’t changed, they do slowly add to the overall narrative of the journey and toils of the writer who weaved their stories in the first place.Īt its core, this game feels like a spooky walking sim. As you play through the first two games in full, you slowly hear more about this writer and how the nightmares of the lighthouse are affecting her and the stories she’s writing. This is how the story ties together with the first two games. As she writes her stories of a painter and a cinematographer, she slowly begins to hear voices. However, she quickly learns that this is no ordinary lighthouse. Layers of Fear (2023) recontextualizes Layers of Fear and Layers of Fear 2 as stories being written by a budding writer who won a contest to work in a lighthouse. Is it worth it? Did the new story elements pay off? Is it worth it for those who loved the first two releases to come back? Well, sadly, not really. They wanted to complete the story and bring everything Layers of Fear together into one package with some new story elements. Instead of just remaking the original 2016 release and its 2019 sequel, Bloober Team decided to tie everything together. With Unreal Engine 5 coming out, they wanted to go back to where their horror journey began with Layers of Fear (2023). Bloober Team has quickly become a known entity in the horror game genre.
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